Smoke and Mirrors by Tanya Huff
I first read this back in 2006. Write-up occurred
here.
Still recommended.
Something From the Nightside: a novel of the Nightside by Simon R. Green
I read this one initially when it was new, back in 03 or 04. I didn’t write it up back then — in fact, I made no record of it at all until the sequel came out. This began Green’s long-running urban fantasy series, known as “the Nightside” after the place where all the stories were set. The individual books were short by modern standards, about two-hundred pages, and came out fairly rapidly (at one point I referred to it as “the first quarterly dark/urban fantasy series”.
This volume sets the series up for us, so it’s mostly wandering around seeing the sights and meeting the people. We start out by meeting series hero/first-person narrator John Taylor, a private investigator. John is rather down on his luck, living in his office in a bad neighbourhood of London (UK) and owing money to some bad people. In fact, he’s on the line with one creditor when a client comes in: Joanna Barrett, a rich, good-looking woman, who is seeking her runaway teenage daughter, Cathy. She’s seeking John’s help in particular because Cathy is in “the Nightside”. John used to operate in the Nightside, but he hasn’t been back in a while.
He describes it as, “a square mile of narrow streets and back alleys in the centre of city [sic] . . . in practice the Nightside is much bigger than that . . . There are those who say the Nightside is actually bigger than the city which surrounds it, these days. . . . It’s always night in the Nightside. It’s always three o’clock in the morning, and the dawn never comes. . . . You can buy or sell anything in the Nightside, and no-one asks questions. No-one cares. . . . Everything you ever feared or dreamed of is running loose somewhere in the shifting streets of the Nightside . . . you can find anything in the Nightside, if it doesn’t find you first. It’s a sick, magical, dangerous place.”
John was born there, to a human father and a mother who was something else, though no one seems to know what. She abandoned her husband and child when John was young, and his father drank himself to death. John has a gift that only works in the Nightside, allowing him to open an inner eye and find anything or anyone missing . . . so of course, some powerful force is always blocking his power throughout the series. The only question is what, and how. All right, that’s two questions. This time John is able to find enough to confirm that Cathy came to the Nightside, once he returns with Joanna in tow, but not where she went after she left the subway. They seek information in Strangefellows, the oldest bar in London, owned by one of Merlin’s descendants — currently, Alex Morrisey, described as “a long streak of misery in basic black”. In the bar they meet Razor Eddie, the “Punk God of the Straight Razor”, a thin man in a foul-smelling trench coat, armed with the afore-mentioned straight razor that he got on the Street of Gods one distressing night. Fortunately, Eddie is John’s friend, because on the way out of Strangefellows they are attacked by the Harrowing, agents of John’s enemies (he doesn’t know who they are or why they hate him, but they sent him fleeing the Nightside five years ago). The Harrowing are faceless figures in dark suits with hypodermic syringes for fingers. Eddie saves John and Joanna, and they continue on their quest.
In another location they run into Suzie Shooter, aka Shotgun Suzie. A tall blonde bounty hunter, Suzie favours the pump-action shotgun, and at one point went after John himself. Still, he regards her as a friend.
Also, in the course of their travels they fall into a Timeslip, which takes them to a dark future (literally dark — even the moon is gone), caused by John seeking out his mother. Here they meet the Collector, who gathers oddities from across time and space. And when they stop to recover from that event, back in the Nightside proper, they meet Walker, who represents the Authorities, the people who run the Nightside. Walker speaks with the Voice of Authority — people must obey him. It seems that Cathy isn’t the only person to disappear lately, in the area where they have been led to think she is. Walker gives them twelve hours to solve the case or else.
So the story is basically, go to this place, meet this person. Go to that place, meet the next person. Fill in pages until it’s novel length and call it a day. If it wasn’t Green, wasn’t weird and violent and engaging, no one would have given it a second look. But it does set up the rest of the series very well, and even if that’s all it does and it isn’t Green’s best series it’s still a lot of fun. Recommended.